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Finish_game [agentive]
A Player finishes a Game, possibly with an outcome of winning or losing. A Game is an activity that is considered recreational, and is valued for associated pleasure, as well as social interaction, material reward, or status. Not all games can be won or lost. Those that are specifically competitions are defined in the inheriting frame Finish_competition. In some LUs, the Game is DNI.
John won the lottery!
John lost.
John won the lottery!
John lost.
Properties
- ID
- #2193
- Entry
- frm_finish_game
- Namespace
- Eventive.Agentive
- FrameNet version
- Finish_game (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Finish_game
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Game |
An activity the Player participates in.
|
โ | โ |
| Player |
The individual participating in a Game.
|
category
sentient
|
โ |
Peripheral Frame Elements (6)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The degree to which the Player wins or loses the Game.
|
โ | โ |
| Manner |
Any description of the Game which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of a Player that also affect their action (presumptuously, coldly, deliberately, eagerly, carefully).
|
โ | โ |
| Means |
An action of the Player that results in the outcome of the Game.
|
โ | โ |
| Place |
The location in which the Player finishes the Game.
|
โ | โ |
| Purpose |
The purpose for which the Player wins or loses the Game.
|
โ | โ |
| Time |
The time at which the Game takes place.
|
category
time
|
โ |
Frame-Frame Relations (2)
Inheritance
Lexical Units (2)
None.
None.
No visual units
This frame has no visual-unit images.