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Visitor_arrival [agentive]

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An Agent arrives at a Goal that should enable their Purpose.

Properties

ID
#1913
Entry
frm_visitor_arrival
Namespace
Eventive.Agentive
FrameNet version
Visitor_arrival (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Visitor_arrival

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
Agent is the object that moves under its own power.
category
sentient
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Goal
Goal is any expression that tells where the Agent ends up, or would end up, as a result of the motion. Although always conceptually present and specific, Goal may sometimes be understood from context, rather than expressed by any separate constituent. Our visitors arrived yesterday.
category
location
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Peripheral Frame Elements (8)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Manner
A Manner expression describes a property of motion which is not directly related to the trajectory of motion. Descriptions of speed, steadiness, grace, means of motion, and other things count as Manner expressions.
category
manner
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Means
This FE identifies the Means by which an Agent arrives.
category
state_of_affairs
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Mode_of_transportation
The Mode_of_transportation expresses how the motion of the Agent is effected, by its body or by a vehicle which holds and conveys the Agent. Vehicles can move in any way and in any medium. They are usually expressed obliquely with 'in' or 'by'.

I reached Canada by car.
I reached Mexico on foot.
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Normal_location
Normal_location is any expression which implies a definite starting-point of motion. While Normal_location expressions are possible in this frame, they are relatively infrequent. If present, they often express a general direction from which a Agent moves, rather than a landmark away from which it moves.
category
source
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Path
Path is any description of a trajectory of motion which is neither a Normal_location nor a Goal. In this frame, Path expressions almost always have a via-sense.
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Place
The place where the arrival occurs.
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Purpose
This FE identifies the purpose for which the Agent arrives at the Goal.
category
state_of_affairs
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Time
This FE identifies the Time when arriving occurs.
category
time
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Frame-Frame Relations (4)

Inheritance

Inheritance relations
Inherits from
Visiting_scenario_arrival
FE-FE
Is Inherited By
Drop_in_on
FE-FE

Precedes

Precedes relations
Precedes
Visiting
FE-FE

SubFrame

SubFrame relations
Is subframe of
Visitor_scenario
FE-FE

Lexical Units (0)

No lexical units

No lexical units are documented for this frame.

Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.