FrameNet Berkeley

Frame Report

Search the frame index by name, then open a frame to read its full report.

Searching frames

Work [agentive]

โ€น Back Next โ€บ
An Agent expends effort towards achieving a Goal. Alternatively, a Salient_entity involved in the Goal can be expressed in place of a Goal expression.

In addition, our organization will work on improving accountability in every department.

If somebody is working on the pipes of your house|sal_ent and you turn on the faucet hard, you get sand, junk.

You could see several students plugging away at the problem.

All the young medics worked tirelessly in the blister bunker.
All the young medics worked tirelessly in the blister bunker.

Properties

ID
#1892
Entry
frm_work
Namespace
Eventive.Agentive
FrameNet version
Work (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Work

Core Frame Elements (3)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent puts effort into reaching Goal.
category
sentient
โ€”
Goal
The Goal is what the Agent expends effort to achieve.
โ€” โ€”
Salient_entity
An entity that is centrally involved in the Goal that the Agent is attempting to acheive.
โ€” โ€”

FE Core Set(s) and Excludes

Excludes
Goal Salient_entity

Peripheral Frame Elements (7)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
This FE identifies the Degree to which an attempt occurs.
category
degree
โ€”
Manner
The Manner in which the Agent puts in effort in acheiving the Goal.
category
manner
โ€”
Means
This FE identifies the Means by which the effort is done.
category
state_of_affairs
โ€”
Outcome
The Outcome is the failure or success of an attempt to achieve a Goal.
โ€” โ€”
Place
The place where the work is done.
category
locative_relation
โ€”
Purpose
The reason for which the Agent puts effort into achieving the Goal.
โ€” โ€”
Time
This FE identifies the Time when the effort occurs.
category
time
โ€”

Extra-thematic Frame Elements (8)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world (at a particular time and place) which is independent of the the attempt of the Agent to achieve the Goal.
โ€” โ€”
Depictive
The Depictive is a phrase which describes the Agent.
โ€” โ€”
Descriptor
Descriptor covers any characterization or description of the target that is not covered by another more specific FE.
โ€” โ€”
Domain
The domain or area within which the work towards the Goal belongs.
โ€” โ€”
Duration
The time peiod over which the work takes place.
category
duration
โ€”
Event_description
This FE applies to appraisals of the event, typically a judgment of its expectedness.
โ€” โ€”
Frequency
How often the Agent works.
โ€” โ€”
Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
โ€” โ€”

Frame-Frame Relations (2)

Inheritance

Inheritance relations
Inherits from
Attempt
FE-FE
Is Inherited By
Seeking_to_achieve
FE-FE

Lexical Units (4)

Lexical units of this frame
LU Type Definition
peg away.v โ€” COD: work hard over a long period.
plug away.v โ€” COD: proceed steadily and laboriously with a task.
work.n โ€” COD: activity involving mental or physical effort done in order to achieve a result.
work.v โ€” FN: exert effort towards acheiving a goal.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.