Frame Report
Search the frame index by name, then open a frame to read its full report.
Searching frames
Work [agentive]
An Agent expends effort towards achieving a Goal. Alternatively, a Salient_entity involved in the Goal can be expressed in place of a Goal expression.
In addition, our organization will work on improving accountability in every department.
If somebody is working on the pipes of your house|sal_ent and you turn on the faucet hard, you get sand, junk.
You could see several students plugging away at the problem.
All the young medics worked tirelessly in the blister bunker.
All the young medics worked tirelessly in the blister bunker.
In addition, our organization will work on improving accountability in every department.
If somebody is working on the pipes of your house|sal_ent and you turn on the faucet hard, you get sand, junk.
You could see several students plugging away at the problem.
All the young medics worked tirelessly in the blister bunker.
All the young medics worked tirelessly in the blister bunker.
Properties
- ID
- #1892
- Entry
- frm_work
- Namespace
- Eventive.Agentive
- FrameNet version
- Work (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Work
Core Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
The Agent puts effort into reaching Goal.
|
category
sentient
|
โ |
| Goal |
The Goal is what the Agent expends effort to achieve.
|
โ | โ |
| Salient_entity |
An entity that is centrally involved in the Goal that the Agent is attempting to acheive.
|
โ | โ |
FE Core Set(s) and Excludes
Excludes
Goal
Salient_entity
Peripheral Frame Elements (7)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
This FE identifies the Degree to which an attempt occurs.
|
category
degree
|
โ |
| Manner |
The Manner in which the Agent puts in effort in acheiving the Goal.
|
category
manner
|
โ |
| Means |
This FE identifies the Means by which the effort is done.
|
category
state_of_affairs
|
โ |
| Outcome |
The Outcome is the failure or success of an attempt to achieve a Goal.
|
โ | โ |
| Place |
The place where the work is done.
|
category
locative_relation
|
โ |
| Purpose |
The reason for which the Agent puts effort into achieving the Goal.
|
โ | โ |
| Time |
This FE identifies the Time when the effort occurs.
|
category
time
|
โ |
Extra-thematic Frame Elements (8)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
The state of the world (at a particular time and place) which is independent of the the attempt of the Agent to achieve the Goal.
|
โ | โ |
| Depictive |
The Depictive is a phrase which describes the Agent.
|
โ | โ |
| Descriptor |
Descriptor covers any characterization or description of the target that is not covered by another more specific FE.
|
โ | โ |
| Domain |
The domain or area within which the work towards the Goal belongs.
|
โ | โ |
| Duration |
The time peiod over which the work takes place.
|
category
duration
|
โ |
| Event_description |
This FE applies to appraisals of the event, typically a judgment of its expectedness.
|
โ | โ |
| Frequency |
How often the Agent works.
|
โ | โ |
| Particular_iteration |
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
|
โ | โ |
Frame-Frame Relations (2)
Inheritance
Lexical Units (4)
| LU | Type | Definition |
|---|---|---|
| peg away.v | โ | COD: work hard over a long period. |
| plug away.v | โ | COD: proceed steadily and laboriously with a task. |
| work.n | โ | COD: activity involving mental or physical effort done in order to achieve a result. |
| work.v | โ | FN: exert effort towards acheiving a goal. |
None.
None.
No visual units
This frame has no visual-unit images.