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Attempt [agentive]

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An Agent attempts to achieve a Goal. The Outcome may also be mentioned explicitly.

John attempted to climb Mt. Everest.

It was another failed attempt to climb Mt. Everest.

Properties

ID
#116
Entry
frm_attempt
Namespace
Eventive.Agentive
FrameNet version
Attempt (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Attempt

Core Frame Elements (1)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The Agent makes an attempt to achieve a Goal.
John attempted to climb Mt. Everest.
category
sentient
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Core Unexpressed Frame Elements (1)

Core Unexpressed Frame Elements
Frame element Definition Semantic type Constraint
Goal
The Goal is what the Agent attempts to achieve.

John attempted to climb Mt. Everest.
category
state_of_affairs
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Peripheral Frame Elements (6)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Effort
This FE identifies the effort expended in an attempt.
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Manner
The Manner in which the Agent makes the attempt.

He made his final attempt secretly|man.
category
manner
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Means
This FE identifies the Means by which an attempt occurs.
category
state_of_affairs
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Place
The place where an attempt is made.

On the bridge he attempted to put the wig on.
category
locative_relation
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Purpose
The reason for which the Agent attempts the Goal.
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Time
This FE identifies the Time when the attempt occurs.
category
time
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Extra-thematic Frame Elements (9)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
The state of the world (at a particular time and place) which is independent of the the attempt of the Agent to achieve the Goal.
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Condition
The conditions under which the the Agent attempts the Goal.
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Depictive
The Depictive is a phrase which describes the Agent.
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Domain
The area of work to which the Attempt event belongs.

This is a market society where paid work is generally valued more than any domestic endeavor.

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Duration
The time peiod over which the attempts take place.
category
duration
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Explanation
The state of affairs that the Agent is responding to in desiring the Goal.
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Frequency
This frame element is defined as the number of times the Attemping event occurs per some unit of time.
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Outcome
The Outcome is the failure or success of an attempt to achieve a Goal.
John's third failed attempt began propitiously.
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Particular_iteration
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states. In addition, most expressions of Particular_iteration indicate which instance of the series is being referred to.
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Frame-Frame Relations (6)

Inheritance

Inheritance relations
Inherits from
Intentionally_act
FE-FE
Is Inherited By
Attempt_suasion
FE-FE
Is Inherited By
Reject_leadership
FE-FE
Is Inherited By
Work
FE-FE

Perspective

Perspective relations
Perspective on
Attempt_action_scenario
FE-FE

See_also

See_also relations
Has as see_also
Attempt_means
FE-FE

Lexical Units (13)

Lexical units of this frame
LU Type Definition
attempt.n โ€” COD: an act of attempting
attempt.v โ€” COD: make an effort to achieve or complete
effort.n โ€” COD: a vigorous or determined attempt.
endeavor.n โ€” COD: an act of endeavouring; an enterprise
endeavor.v โ€” COD: try hard to do or achieve something
go.n โ€” COD: an attempt or trial.
push.n โ€” FN: strenuous effort to reach a goal.
quest.n โ€” COD: a long or arduous search.
shot.n โ€” COD: an attempt to do something.
stab.n โ€” COD: an attempt to do.
try.n โ€” COD: an effort to accomplish something; an attempt.
try.v โ€” COD: make an attempt or effort to do something
undertake.v โ€” FN: attempt
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.