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Activity_stop [agentive]
An Agent ceases an Activity without completing it.
After the lawsuit, the company stopped producing the once very profitable toy.
The rugby club terminated negotiations with Argyll in September 1988.
After the lawsuit, the company stopped producing the once very profitable toy.
The rugby club terminated negotiations with Argyll in September 1988.
Properties
- ID
- #166
- Entry
- frm_activity_stop
- Namespace
- Eventive.Agentive
- FrameNet version
- Activity_stop (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Activity_stop
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Agent |
This FE identifies Agent that stops the Activity.
|
category
sentient
|
โ |
Core Unexpressed Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Activity |
This FE identifies the Activity that the Agent stops.
|
โ | โ |
Peripheral Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
This FE describes the completeness of stopping.
|
category
degree
|
โ |
| Duration |
This FE identifies the length of Time during which the Activity is stopped.
|
category
duration
|
โ |
| Manner |
This FE identifies the Manner in which the Agent stops the Activity.
|
category
manner
|
โ |
| Place |
This FE identifies the Place where the Agent stops the Activity.
|
category
locative_relation
|
โ |
| Time |
This FE identifies the Time when the Agent stops the Activity.
|
category
time
|
โ |
Extra-thematic Frame Elements (12)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
|
โ | โ |
| Co-timed_event |
This FE identifies the last Co-timed_event of the stopped Activity.
With the arrival of the bishop, everyone stopped working. |
โ | โ |
| Containing_event |
This FE identifies an event during which the Agent stops the Activity.
|
โ | โ |
| Depictive |
This FE is used for a Depictive phrase describing the actor or undergoer of an action.
|
โ | โ |
| Event_description |
In general, this FE is used for phrases that describe the clause of the target as a whole.
|
โ | โ |
| Explanation |
The reason the Agent stops the Activity.
|
category
state_of_affairs
|
โ |
| Frequency |
This frame element is defined as the number of times an event occurs per some unit of time. A Frequency expression answers the question how often. It is to be distinguished from Iteration, which pertains simply to the number of times an event occurs-Iteration expressions answer the question how many times.
|
โ | โ |
| Means |
This FE identifies the Means by which the Agent stops the Activity.
|
category
state_of_affairs
|
โ |
| Particular_iteration |
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
|
โ | โ |
| Purpose |
This FE identifies the Purpose for which an Agent stopped the Activity.
|
category
state_of_affairs
|
โ |
| Re-encoding |
This FE presents the current frame as an integral part of a larger conceptualization expressed by another frame.
|
โ | โ |
| Result |
This FE identifies the Result of the stopped Activity.
|
โ | โ |
Frame-Frame Relations (7)
Inheritance
Precedes
SubFrame
Using
Lexical Units (8)
| LU | Type | Definition |
|---|---|---|
| abandon.v | โ | COD: give up (an action or practice) completely. [FN: this is distinct from abandoning a belief] |
| cease.v | โ | COD: come or bring to an end; stop. |
| discontinue.v | โ | COD: stop doing, providing, or making. |
| halt.v | โ | COD: bring or come to an abrupt stop |
| quit.v | โ | FN: stop doing something |
| stop.v | โ | COD: discontinue an action, practice, or habit. |
| terminate.v | โ | COD: bring to an end. |
| termination.n | โ | FN: the event in which an Agent ceases an Activity without completing it |
None.
None.
No visual units
This frame has no visual-unit images.