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Losing_it [experiential_change]
An Protagonist goes from a default state of mental and emotional equilibrium into a temporary state of disequilibrium, often a state of anger. The Protagonist's behavior is portrayed as deeply affected. An Explanation for the change of state may be given. Likewise, Actions that the Protagonist takes as a result of their new emotional state may be expressed. Both Explanations and Actions may be introduced just as coordinated clauses. The lexical units also are frequently accompanied by expressions of an Affected_party.
This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v.
You totally flipped out on our waiter because of the mix-up with the bill.
This frame is populated by many lexical units that are based on the emotion-heat/pressure metaphor. Note also that many phrases with equivalent meaning to targets of this frame are compositional, e.g. 'go insane', which we treat as the LU insane.a (of the Mental_property frame) plus the inchoative support go.v.
You totally flipped out on our waiter because of the mix-up with the bill.
Properties
- ID
- #978
- Entry
- frm_losing_it
- Namespace
- Experiential.Change
- FrameNet version
- Losing_it (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Losing_it
Core Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Action |
Something done by the Protagonist as a result of losing mental equilibrium.
You totally lost it with that speech you just gave to the Principal|act. |
โ | โ |
| Protagonist |
This is the person (or people) whose mental state changes.
Kim went ballistic. |
category
sentient
|
โ |
Peripheral Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
Degree marks the extent to which the Protagonist's mental state changes.
John totally lost it |
category
degree
|
โ |
| Manner |
Any description of the event which is not covered by more specific FEs, especially general descriptions comparing events.
He flipped out like my dad did last year. |
category
manner
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Affected_party |
A person (or persons) who is saliently affected by the Protagonist 's Actions. I'm sorry, but every time I try to sneak out she goes apeshit on me|Aff_par.
|
โ | โ |
| Explanation |
The cause for the Protagonist to go crazy.
She went ballistic because of the pizzas|exp, man. |
category
state_of_affairs
|
โ |
Frame-Frame Relations (1)
Using
Lexical Units (13)
| LU | Type | Definition |
|---|---|---|
| blow cool.v | โ | FN: lose one's detachment out of anger, resulting in confrontational interaction. |
| blow stack.x | โ | FN: become uncontrollably angry. |
| break down.v | โ | FN: fail to maintain emotional control and become upset. |
| come apart.v | โ | FN: become unable to function normally as a result of emotional disturbance. |
| fall apart.v | โ | FN: become incapable of normal function due to emotional disturbance. |
| flip out.v | โ | FN: suddenly become visibly deranged.. |
| freak out.v | โ | FN: behave in an irrational fashion due to excessive fear |
| go apeshit.v | โ | FN: (slang) lose control and move (or speak) wildly and violently, usually due to a perceived intolerable situation. |
| go ballistic.v | โ | FN: act in a fashion indicating extreme frustration. |
| lose it.v | โ | FN: lose control, generally due to frustration and anger or fear. |
| lose shit.x | โ | FN: become angry or upset and lose control. |
| to bits.prep | โ | FN: into an emotionally uncontroled state. |
| to pieces.prep | โ | FN: into a state incapable of action due to emotional disturbance. |
None.
None.
No visual units
This frame has no visual-unit images.