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Taking_time [gradable]
An Activity takes some Time_length to complete. If an Agent is involved they may stand in metonymically for the Activity. For some LUs (e.g., fast, speedy) the Degree to which the Activity is conceived of as taking less time than usual can be expressed.
How long will this take?
The ride was speedy and often bumpy.
Under high-pressure situations, police officers are very fast at reacting to danger.
How long will this take?
The ride was speedy and often bumpy.
Under high-pressure situations, police officers are very fast at reacting to danger.
Properties
- ID
- #967
- Entry
- frm_taking_time
- Namespace
- Attribute.Gradable
- FrameNet version
- Taking_time (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Taking_time
Core Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Activity |
The event which requires some Time_length for completion.
Mona had a speedy recovery. |
โ | โ |
| Agent |
The individual who performs the Activity.
|
category
sentient
|
โ |
| Degree |
A modifier expressing the deviation of the Time_length from the norm.
|
category
degree
|
โ |
| Time_length |
The amount of time required for the Activity.
It'll only take 20 seconds. |
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Activity
Agent
Excludes
Degree
Time_length
Peripheral Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Attribute |
The durational feature of the Activity.
In actual experiential time|att, sorting the beads takes an extremely long time. |
โ | โ |
| Time |
The Time at which the Activity takes place.
That took an hour last week. |
category
time
|
โ |
Extra-thematic Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Some specification of the Circumstances under which the Activity takes a particular amount of time.
In the rain, biking to work takes me a lot longer |
โ | โ |
| Duration |
Duration is the length of time from the beginning of the Activity to its end.
|
โ | โ |
Frame-Frame Relations (3)
Inheritance
Using
Lexical Units (11)
| LU | Type | Definition |
|---|---|---|
| fast.a | โ | COD: taking place or acting rapidly |
| gradually.adv | โ | FN: being or happening in slow-paced, small increments |
| in.prep | โ | FN: expressing the length of time it takes for an event to complete |
| quick.a | โ | COD: lasting a short time |
| quickly.adv | โ | FN: in a fast manner |
| rapid.a | โ | COD: happening in a short time or at great speed |
| slow.a | โ | FN: characterized by taking a lot of time to do something; the opposite of fast |
| slowly.adv | โ | FN: being done or happening at a slow pace. |
| speedy.a | โ | COD: done or occurring quickly. |
| swift.a | โ | FN: happening quickly |
| take.v | โ | COD: require or use up (a specified amount of time) |
None.
None.
No visual units
This frame has no visual-unit images.