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Taking_time [gradable]

โ€น Back Next โ€บ
An Activity takes some Time_length to complete. If an Agent is involved they may stand in metonymically for the Activity. For some LUs (e.g., fast, speedy) the Degree to which the Activity is conceived of as taking less time than usual can be expressed.

How long will this take?

The ride was speedy and often bumpy.

Under high-pressure situations, police officers are very fast at reacting to danger.

Properties

ID
#967
Entry
frm_taking_time
Namespace
Attribute.Gradable
FrameNet version
Taking_time (fn_1.7_2023)
Domains
โ€”
Types
โ€”
Ontological type
โ€”
English name
Taking_time

Core Frame Elements (4)

Core Frame Elements
Frame element Definition Semantic type Constraint
Activity
The event which requires some Time_length for completion.

Mona had a speedy recovery.

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Agent
The individual who performs the Activity.
category
sentient
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Degree
A modifier expressing the deviation of the Time_length from the norm.
category
degree
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Time_length
The amount of time required for the Activity.

It'll only take 20 seconds.
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FE Core Set(s) and Excludes

CoreSet
Activity Agent
Excludes
Degree Time_length

Peripheral Frame Elements (2)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Attribute
The durational feature of the Activity.

In actual experiential time|att, sorting the beads takes an extremely long time.
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Time
The Time at which the Activity takes place.

That took an hour last week.
category
time
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
Some specification of the Circumstances under which the Activity takes a particular amount of time.

In the rain, biking to work takes me a lot longer
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Duration
Duration is the length of time from the beginning of the Activity to its end.
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Frame-Frame Relations (3)

Inheritance

Inheritance relations
Inherits from
Gradable_attributes
FE-FE

Using

Using relations

Lexical Units (11)

Lexical units of this frame
LU Type Definition
fast.a โ€” COD: taking place or acting rapidly
gradually.adv โ€” FN: being or happening in slow-paced, small increments
in.prep โ€” FN: expressing the length of time it takes for an event to complete
quick.a โ€” COD: lasting a short time
quickly.adv โ€” FN: in a fast manner
rapid.a โ€” COD: happening in a short time or at great speed
slow.a โ€” FN: characterized by taking a lot of time to do something; the opposite of fast
slowly.adv โ€” FN: being done or happening at a slow pace.
speedy.a โ€” COD: done or occurring quickly.
swift.a โ€” FN: happening quickly
take.v โ€” COD: require or use up (a specified amount of time)
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.