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Speed_description [gradable]
An Entity is in motion at a particular Speed, a momentaneous description of distance traveled per time.
The car went by real fast.
The car is really fast.
Oh yeah, Maseratis are fast! INI
The speed of the car was 25 mph when it ran into the obstacle.
LUs of this frame are commonly involved in a semantic construction in which, instead of describing the current Speed, they rather describe some other Speed saliently associated with the Entity, such as maximum possible Speed of the Entity or (for an Entity used as an implement) Speed when in operation.
This construction can be defined as follows:
A phrase describing a temporary (stage-level) property (A) of an entity (B) is pumped to a phrase describing an individual-level property predicating or attributing the entity's (B's) salient association with such a property (A) under some salient conditions, especially the conditions of use of the entity. E.g., in the Temperature or Location_of_light frames:
I can never bake anything in my oven because it 's too hot.
She gave him a really bright flashlight for Christmas.
The car went by real fast.
The car is really fast.
Oh yeah, Maseratis are fast! INI
The speed of the car was 25 mph when it ran into the obstacle.
LUs of this frame are commonly involved in a semantic construction in which, instead of describing the current Speed, they rather describe some other Speed saliently associated with the Entity, such as maximum possible Speed of the Entity or (for an Entity used as an implement) Speed when in operation.
This construction can be defined as follows:
A phrase describing a temporary (stage-level) property (A) of an entity (B) is pumped to a phrase describing an individual-level property predicating or attributing the entity's (B's) salient association with such a property (A) under some salient conditions, especially the conditions of use of the entity. E.g., in the Temperature or Location_of_light frames:
I can never bake anything in my oven because it 's too hot.
She gave him a really bright flashlight for Christmas.
Properties
- ID
- #966
- Entry
- frm_speed_description
- Namespace
- Attribute.Gradable
- FrameNet version
- Speed_description (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Speed_description
Core Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Attribute |
The feature of an Entity which is a function of the distance that the Entity moves in a given duration. With the adjectives of this frame this Frame Element is generally incorporated.
|
โ | โ |
| Degree |
A modifier expressing the deviation of the Speed from the norm.
|
category
degree
|
โ |
| Entity |
The Entity whose Speed is under consideration.
|
โ | โ |
| Speed |
A quantity or other characterization of the Entity's speed.
|
category
speed
|
โ |
FE Core Set(s) and Excludes
CoreSet
Attribute
Entity
Excludes
Degree
Speed
Extra-thematic Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Some specification of the Circumstances under which the Entity has a particular Speed.
|
โ | โ |
| Explanation |
The reason why the Entity or Attribute is ata certain speed.
|
โ | โ |
| Time |
The Time during which the Entity is in the state of having a particular Speed.
|
category
time
|
โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (12)
| LU | Type | Definition |
|---|---|---|
| breakneck.a | โ | COD: dangerously or extremely fast |
| fast.a | โ | COD: moving or capable of moving at high speed |
| pace.n | โ | COD: speed or rate of motion, development, or change. |
| quick.a | โ | FN: moving fast |
| quickly.adv | โ | FN: in a fast manner |
| rapid.a | โ | FN: moving at a higher than expected speed |
| rapidly.adv | โ | FN: quickly |
| rate.n | โ | COD: the speed with which something moves, happens, or changes. |
| smart.a | โ | FN: brisk and quick |
| speed.n | โ | COD: the rate at which someone or something moves or operates or is able to move or operate |
| speedily.adv | โ | FN: in a rapid manner |
| speedy.a | โ | COD: moving quickly |
None.
None.
No visual units
This frame has no visual-unit images.