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Making_faces [agentive]

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An Agent makes a particular facial expression, generally in response to some Internal_cause (generally an emotional state). Sometimes the Body_part involved in the expression is mentioned in lieu of the Agent.

His eyes smile, but his lips do not.

Properties

ID
#794
Entry
frm_making_faces
Namespace
Eventive.Agentive
FrameNet version
Making_faces (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Making_faces

Core Frame Elements (2)

Core Frame Elements
Frame element Definition Semantic type Constraint
Agent
The individual that assumes a particular facial expression.
category
sentient
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Body_part
The particular part of the face that the Agent moves into a facial expression.
category
body_part
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FE Core Set(s) and Excludes

CoreSet
Agent Body_part

Peripheral Frame Elements (5)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The amount to which the expression on the face of the Agent matches the prototypical image for the indicated facial expression.
category
degree
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External_cause
An event experienced by the Agent that leads them to make an expression.
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Internal_cause
The emotion or other mental state that leads the Agent to assume a facial expression.
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Manner
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), force (hard, softly), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). It may also indicate salient characteristics of the Agent that also affect the action (presumptuously, coldly, deliberately, eagerly, carefully).
category
manner
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Time
The point in time at which the change in facial_expression takes place.
category
time
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Extra-thematic Frame Elements (5)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Cognate_event
The facial expression of the Agent.
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Depictive
The state of the Agent during the event.
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Intended_perceiver
The individual that the Agent intends to see the facial expression; often the Intended_perceiver is also the focus of the emotional Internal_cause of the Agent.

Why don't you smile at me more often?
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Location_of_protagonist
The location relative to some viewer (often the Intended_perceiver) at which the Agent makes an expression.

He smiled up at me from the bottom of the well.
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Path_of_gaze
A path expression that describes a line from the Agent to the Intended_perceiver.
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Frame-Frame Relations (1)

Using

Using relations

Lexical Units (7)

Lexical units of this frame
LU Type Definition
frown.v โ€” COD: furrow one's brows in an expression indicating disapproval, displeasure, or concentration.
grimace.v โ€” FN: contort one's face in an expressive way
grin.v โ€” COD: smile broadly
pout.v โ€” COD: push one's lips or bottom lip forward as an expression of petulant annoyance or in order to make oneself look sexually attractive.
scowl.v โ€” COD: frown in an angry or bad-tempered way.
smile.v โ€” COD: form one's features into a pleased, friendly, or amused expression, with the corners of the mouth turned up.
smirk.v โ€” COD: smile in an irritatingly smug or silly way.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.