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Transition_to_a_quality [change]
An Entity ends up with a particular new Final_quality.
The milk has gone sour already .
There is only one lexical unit, go.v, that evokes this frame directly in English, and it combines only with a limited set of Final_quality types, such as undesirability (bad, sour), insanity (crazy), inability (limp), or posture (prone). However, the frame itself is intended to cover situations with arbitrary Final_quality types. As such, frames describing simple state change should inherit from this frame, incorporating the Final_quality FE as part of the background meaning of the frame.
The milk has gone sour already .
There is only one lexical unit, go.v, that evokes this frame directly in English, and it combines only with a limited set of Final_quality types, such as undesirability (bad, sour), insanity (crazy), inability (limp), or posture (prone). However, the frame itself is intended to cover situations with arbitrary Final_quality types. As such, frames describing simple state change should inherit from this frame, incorporating the Final_quality FE as part of the background meaning of the frame.
Properties
- ID
- #2972
- Entry
- frm_transition_to_a_quality
- Namespace
- Eventive.Change
- FrameNet version
- Transition_to_a_quality (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Transition_to_a_quality
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Entity |
The Entity which undergoes a change so that it possesses the Final_quality.
I|ent went limp . |
โ | โ |
Core Unexpressed Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Final_quality |
The quality that the Entity has at the end of the event.
Everything 's going wrong|finq! |
โ | โ |
Peripheral Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Manner |
Any description of the event which is not covered by more specific FEs, including epistemic modification (probably, presumably, mysteriously), secondary effects (quietly, loudly), and general descriptions comparing events (the same way). In cases where the Entity is intentional, Manner may indicate salient characteristics of an intentional Entity that also affect the event (presumptuously, coldly, deliberately, eagerly, carefully).
The majority slowly|man went silent . |
category
manner
|
โ |
| Place |
Where the change takes place.
I went nuts in Berlin . |
category
locative_relation
|
โ |
| Time |
When the change occurs.
By 1945|tim he had gone bad . |
category
time
|
โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
This FE marks the set of conditions under which the Entity adopts Final_quality.
|
โ | โ |
| Duration_of_final_state |
The length of time that the Entity retains the Final_quality.
He went nuts for three years|dur . |
category
duration
|
โ |
| Explanation |
Any eventuality or entity which brings about the change of the Entity.
Smithers went numb from all the work he'd been doing. |
category
state_of_affairs
|
โ |
| Group |
A characterization of the kind of Group members that the Entity pertains to, and which are saliently affected by its change.
|
โ | โ |
| Transitional_period |
The period during which the Entity is in transition.
Over the last 5 years|trp, I've gone crazy. |
โ | โ |
Frame-Frame Relations (7)
Inheritance
Using
Lexical Units (1)
| LU | Type | Definition |
|---|---|---|
| go.v | โ | COD: pass into or be in a specified state, especially an undesirable one: |
None.
None.
No visual units
This frame has no visual-unit images.