Frame Report
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Controller_object [entity]
This frame contains items which, when manipulated, alter the function of some device, internal or external.
This [button|Control] makes the radio turn on.
This [button|Control] makes the radio turn on.
Properties
- ID
- #2654
- Entry
- frm_controller_object
- Namespace
- Entity
- FrameNet version
- Controller_object (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Controller_object
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Control |
This FE identifies the entity or substance that is designed to have a particular Use. This is often an incorporated FE.
|
category
physical_entity
|
โ |
Peripheral Frame Elements (2)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Controlled_entity |
The entity which the Control controls.
The radio knob was broken. |
โ | โ |
| Use |
The use for which an control is intended.
knob for volume control. |
โ | โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Creator |
An individual or individuals that bring the Control into existence.
|
โ | โ |
| Material |
Any indication of what makes up the Control, including components, ingredients, etc.
|
โ | โ |
| Name |
The term used to refer to an Control.
|
โ | โ |
| Time_of_creation |
The time at which an Control comes into existence.
|
โ | โ |
| Type |
An indication of the subtype of Artifact.
Flip the three-way switch. |
โ | โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (6)
| LU | Type | Definition |
|---|---|---|
| board.n | โ | FN: A device containing electrical switches and other controls and designed to control lights, sound, telephone connections, etc. |
| button.n | โ | FN: An object, physical or digital, which is maniplulated (by pressing or clicking) in order to bring about some change in a device or program. |
| control.n | โ | FN: a device used for guiding a machine |
| knob.n | โ | FN: A protruding, often round object connected to some larger entity which, when rotated, causes a change in the entity. |
| switch.n | โ | FN: An object that typically has only two modes (on/off) and is manipulated to alter a state in an entity. |
| switchboard.n | โ | FN: A device that directs electricity from one source to another. |
None.
None.
No visual units
This frame has no visual-unit images.