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Needing [experiencer_state]
The speaker believes that some state of affairs or entity (the Requirement) must be present in order to cause some other dependent state of affairs to occur (the Dependent). In the typical case, the Cognizer desires the occurrence of the Dependent and so also desires the obtainment or occurrence of the Requirement.
I|cog need one more bolt|req. DNI|dep
I|cog need one more nail|req to finish building the cabinet|dep.
In order to complete the treaty|dep, the United States|cog will require several more diplomats|req.
He|cog needs everyone to leave his office|req to finish his work|dep.
I|cog need one more bolt|req. DNI|dep
I|cog need one more nail|req to finish building the cabinet|dep.
In order to complete the treaty|dep, the United States|cog will require several more diplomats|req.
He|cog needs everyone to leave his office|req to finish his work|dep.
Properties
- ID
- #1375
- Entry
- frm_needing
- Namespace
- Experiential.Experiencer_state
- FrameNet version
- Needing (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Needing
Core Frame Elements (4)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Cognizer |
The Cognizer requires or believes he/she requires the Requirement to hold so that the Dependent will occur.
|
category
sentient
|
โ |
| Consequences |
An undesirable state-of-affairs that results if the Requirement is not met.
He needs to focus on his schoolwork, or he's not going to pass the third grade|con. |
โ | โ |
| Dependent |
The state-of-affairs which cannot hold without the Requirement.
|
โ | โ |
| Requirement |
The entity or state-of-affairs that must be present or obtain in order for the Dependent to obtain.
|
โ | โ |
FE Core Set(s) and Excludes
CoreSet
Consequences
Dependent
Peripheral Frame Elements (3)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Degree |
The extent to which the Dependent depends on the presence of the Requirement.
|
category
degree
|
โ |
| Place |
The location of the Cognizer when he/she requires the Requirement.
Over at Merv's house|pla they need three more cement trucks to finish the job. |
category
locative_relation
|
โ |
| Time |
The Time at which the Cognizer requires the Requirement.
I need that book now|tim! |
category
time
|
โ |
Extra-thematic Frame Elements (5)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Circumstances |
Some specification of the conditions under which the Requirement is likely to be needed.
|
โ | โ |
| Explanation |
The reason why the Cognizer needs the Requirement.
|
โ | โ |
| Frequency |
This frame element is defined as the number of times the Cognizer has a need per some unit of time.
|
โ | โ |
| Iterations |
The frame element Iterations is used for expressions that indicate the number of times an event or state (of the kind denoted by the target in its clause) has taken place or held.
|
โ | โ |
| Particular_iteration |
Expressions marked with this extra-thematic FE modify a non-iterative use of the target, and indicate that it is conceived as embedded within an iterated series of similar events or states.
|
โ | โ |
Frame-Frame Relations (3)
Using
Lexical Units (3)
| LU | Type | Definition |
|---|---|---|
| need.n | โ | FN: a necessary or required circumstances or situation. |
| need.v | โ | COD: require (something) because it is essential or very important rather than just desirable. |
| require.v | โ | FN: have a believe that some object or state is necessary for some other (desirable) state to obtain. |
None.
None.
No visual units
This frame has no visual-unit images.