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Progression [change]

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An Entity changes from a Prior_state to a Post_state in a sequence that follows a pre-defined plan, expectation, or model of change. The change is usually assumed to be an improvement for the Entity. Because this frame is describing change according to some known model of the Entity, the Prior_state and Post_state are backgrounded, and often implicit.

Their offensive armament|ent has developed from short range missiles|pri to long-range ballistic weaponry|pos in a relatively short period .
The maturation of warhead technology|ent is, perhaps, not far off .
Recovery in our major overseas markets|ent has progressed tentatively|man and increased spending by consumers and government does not appear to be benefiting this
Why have we|ent developed economically|dom as we have|man?

This frame is not equivalent to the frame Improvement_or_decline for two reasons. Firstly, Progression implies a smooth or multi-stage change involving several different states of the Entity in an expected sequence, while Improvement_or_decline may be simple or complex, in accord with an expected sequence or not. Secondly, progression along an expected sequence does not necessarily mean that things get better (or worse) for the Entity. This is clear in the case of progression of a disease, since different ailments have very different expected sequenes, with initial onset leading to expected disappearance (for cases like the cold), or to permanent impairment (in the case of Parkinsons), or to death (in many forms of cancer). However, it is more confusing in the very common case of the progress of a biological Entity from birth to death, where this frame often emphasizes the phases of the lifespan where the organism increases in ability, thus reaching a more desirable state. Plans are also spoken of as progressions, and because the expected sequence is towards the goal of the agents that formed the plan, these uses of the progress frame also emphasize improvement.

Properties

ID
#1340
Entry
frm_progression
Namespace
Eventive.Change
FrameNet version
Progression (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Progression

Core Frame Elements (1)

Core Frame Elements
Frame element Definition Semantic type Constraint
Entity
The object that undergoes change.

Advances in marketing techniques|ent have since rendered it obsolete.
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Peripheral Frame Elements (9)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Degree
The amount of advancement that the Entity has attained.

Robert's music is developing further|deg as he hones
his live set to bring in the diverse elements of pan-African music.
category
degree
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Domain
The relevant dimension of development.

Why have we developed economically|dom as we have?
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Duration
The period over which the progress occurs.

Screwcap wine seals enable bottle maturation, and provide ideal conditions for maturation of wines over a long period of time|dur.
category
duration
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Manner
A description of the progress, generally a description comparing events (the same way).

Recovery in our major overseas markets has progressed tentatively|man and increased spending by consumers and government does not appear to be benefiting this .
category
manner
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Place
The location where the Progress occurs.
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Post_state
The state of the Entity following an advance.

The roads have now advanced to a level of perfection not seen since Rome|pos .
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Prior_state
The former state of the Entity.

I think we have advanced somewhat from that way of thinking|pri .

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Rate
The rate at which the change happens.

His captaincy has slowly|rat matured until he has made us forget the sulky Nasser Hussian era
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Time
The time at which the progress occurs.

When|tim did the X-wing progress beyond the drawing board?
category
time
โ€”

Extra-thematic Frame Elements (4)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Circumstances
Circumstances describe the state of the world (at a particular time and place) which is specifically independent of the event itself and any of its participants.
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Event_description
This FE describes the state of affairs denoted by the target as role fillers in other frames
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Explanation
An event or state of affairs that brings about the development of the Entity.

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Frequency
How often the Progress event occurs.
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Frame-Frame Relations (6)

Causative

Causative relations
Has as causative
Cause_to_make_progress
FE-FE

Inheritance

Inheritance relations
Is Inherited By
Ontogeny
FE-FE

See_also

See_also relations

Using

Using relations
Is used by
Stage_of_progress
FE-FE
Uses
Undergo_change
FE-FE
Uses
Process
FE-FE

Lexical Units (13)

Lexical units of this frame
LU Type Definition
advance.n โ€” COD: a development or improvement.
advance.v โ€” FN: make progress
advancement.n โ€” FN: the process of advancing.
burgeon.v โ€” COD: grow or increase rapidly.
develop.v โ€” FN: become more advanced
development.n โ€” FN: the act of making progress or being developed
improve.v โ€” FN: to become better
maturation.n โ€” COD: the action or process of maturing.
mature.v โ€” FN: become more developed, usually implying greater capability or usefulness.
progress.n โ€” COD: development towards a better, more complete, or more modern condition.
progress.v โ€” FN: change towards a more advanced condition
progression.n โ€” FN: sequence of change in accord with normal expectations.
stagnate.v โ€” FN: to stop developing or remain undevoloped.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.