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Subjective_influence [agentive]

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An Agent, Situation or Entity has an influence on a Cognizer. The influence may be general; or it may be manifested in the Cognizer's engaging in an Action as a consequence of the influence; or the Cognizer may be influenced in how they carry out a Behavior that they are engaged in already. Alternatively, a Product may be specified whose production or design was influenced by the Cognizer's experience of the Situation or Entity.


The mediation of the Cognizer's psyche distinguishes this frame from the Objective_influence frame, where dependent events occur automatically given the appropriate kind of influencing force. In this frame, by contrast, a Cognizer may perceive an influence yet not respond to it in any way.

These works|ent had a profound effect and influenced her|cog in the creation of a successful series capturing this sun-drenched region|beh.
I'm sure if I asked Mattel what|sit inspired this car|pro I would be told it's an original design, and not supposed to represent any actual car.




Properties

ID
#1083
Entry
frm_subjective_influence
Namespace
Eventive.Agentive
FrameNet version
Subjective_influence (fn_1.7_2023)
Domains
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Types
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Ontological type
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English name
Subjective_influence

Core Frame Elements (7)

Core Frame Elements
Frame element Definition Semantic type Constraint
Action
An Action that the Cognizer decides to carry out as a consequence of the influence of a Situation or Entity.


What factors influenced Nixon to issue the doctrine|act?
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Agent
The Agent acts to influence a Cognizer.
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Behavior
A Behavior that the Cognizer is engaged in independently but whose execution is subsequently influenced by the Situation or Entity.

Attention will also be paid to St. Paul , what influenced him in his thinking|beh and what he wrote in his letters about sex, sexuality, men and women
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Cognizer
The person who is influenced by the Situation or Entity.


George Gilder would run with this idea later in writing the New Testament of supply-side economics that influenced Reagan|cog.

category
sentient
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Entity
A person or thing that has an influence on the Cognizer.

The painting|ent inspired me to take a risk and use the intense green for the sky.
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Product
An entity that stands metonymically for the actions and considerations that produced it.

Does anyone know what inspired this song|pro?
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Situation
A state of affairs--- which can be an event, state or conditions---that has an influence on the Cognizer.


The balmy temperatures|sit inspired me to write a poem on the advent of spring.
Hecker said that although the sheer age of the building|sit inspired him to preserve its heritage aspects he also designed its interiors around the Β·clean and freshΒ· mood of Queensland.
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FE Core Set(s) and Excludes

CoreSet
Action Behavior Cognizer
Excludes
Action Behavior Cognizer Product
Excludes
Agent Entity Situation

Peripheral Frame Elements (3)

Peripheral Frame Elements
Frame element Definition Semantic type Constraint
Domain
The field in which one maintains influence.

Chavez has much influence in South American politics|dom.
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Place
The location in which one has influence.

Chavez has much influence in South America.
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Time
The Time at which the Subjective_influencing event occurs.
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Extra-thematic Frame Elements (2)

Extra-thematic Frame Elements
Frame element Definition Semantic type Constraint
Descriptor
This is typically an adjective describing a nominal target.
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Event_description
This FE applies to appraisals of the Subjective_influence event.
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Frame-Frame Relations (4)

See_also

See_also relations
See_also
Objective_influence
FE-FE

Using

Using relations
Is used by
Attempt_suasion
FE-FE

Lexical Units (20)

Lexical units of this frame
LU Type Definition
coax.v β€” FN: attempt to influence (someone) by gentle persuasion or flattery
discourage.v β€” FN: to dissuade (usually followed by 'from'), and/or to deprive of confidence; dishearten
drive.v β€” COD: compel to act in a particular way
effect.n β€” FN: an emotional impact
encourage.v β€” FN: to inspire with confidence, spirit or hope
entice.v β€” COD: attract by offering pleasure or advantage.
galvanize.v β€” FN: stir, excite, possible to action.
goad.v β€” FN: to encourage, drive, incite
impact.n β€” FN: a marked emotional effect
impact.v β€” COD: have a strong effect
influence.n β€” FN: an effect on the character or behaviour of someone or something, or the capacity to produce such effects
influence.v β€” FN: to have an emotional effect on
influential.a β€” COD: having great influence
inspiration.n β€” FN: an event of sudden creativity
inspire.v β€” FN: fill with the urge or ability to do or feel something.
motivate.v β€” COD: stimulate the interest of.
push.v β€” FN: motivate or drive
spur.v β€” FN: encourage, incite or urge on
stimulate.v β€” FN: to rouse to action or effort through encouragement or pressure
tempt.v β€” COD: entice (someone) to do something against their better judgement.
Frame Chain TQR Visual Units

None.

None.

No visual units

This frame has no visual-unit images.