Frame Report
Search the frame index by name, then open a frame to read its full report.
Searching frames
Connecting_architecture [entity]
An entity is integrated into a building as a Part of a (possibly unexpressed) Whole which may refer to the whole building or merely to a sub-part of the building. The Part itself connects locations within the building to each other, Connected_locations. If a particular point of view is adopted in the context of real or imagined motion, then one of the locations can be construed as Goal and the other as Source.
It was of great interest to me to see the star signs of Taurus the Bull and Leo the Lion on the [staircase|target] to the upper Palace.
All visitors may use the [elevator|target] between the Main Level and the Upper Level|cl instead of the main staircase
The [window|target] into the garden was open.
It was of great interest to me to see the star signs of Taurus the Bull and Leo the Lion on the [staircase|target] to the upper Palace.
All visitors may use the [elevator|target] between the Main Level and the Upper Level|cl instead of the main staircase
The [window|target] into the garden was open.
Properties
- ID
- #1025
- Entry
- frm_connecting_architecture
- Namespace
- Entity
- FrameNet version
- Connecting_architecture (fn_1.7_2023)
- Domains
- โ
- Types
- โ
- Ontological type
- โ
- English name
- Connecting_architecture
Core Frame Elements (1)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Part |
A Part of a larger architectural unit, the Whole.
Could you open the [door|target] for me, please? |
โ | โ |
Peripheral Frame Elements (9)
| Frame element | Definition | Semantic type | Constraint |
|---|---|---|---|
| Connected_locations |
Two or more named locations that are connected by the architectural Part.
Security in the hallway between the jail and the Court Building|cl needs to be improved. |
โ | โ |
| Creator |
The Individual who creates the Part.
If a caprenter's door is shoddy, is it always his fault? |
โ | โ |
| Descriptor |
A property relating to the Part.
People may give you weird looks as you struggle up the steps with your suitcase instead of using the slow|Dsc escalator. |
โ | โ |
| Direction |
The Direction is the direction or directions the Part of connecting architecture runs.
Please take the east west stairs down to the lower floor |
โ | โ |
| Goal |
The Goal is one of the Connected_locations treated as a goal
Finally they corner us as we reach the escalator to the first floor. |
category
goal
|
โ |
| Material |
Any indication of what makes up the Part, including components, ingredients, etc.
The house has an oak door |
โ | โ |
| Orientation |
This is a property of the Part that situates the Part within the Whole.
We can let you in through the back door. |
โ | โ |
| Source |
The Source is one of the Connected_locations treated as source.
Does door from basement|src to living quarters have an adequate lock operated from living quarters side? |
category
source
|
โ |
| Whole |
An architectural unit which includes the Part.
The kitchen door came off its hinges |
โ | โ |
Frame-Frame Relations (1)
Inheritance
Lexical Units (11)
| LU | Type | Definition |
|---|---|---|
| corridor.n | โ | COD: a long passage from which doors lead into room |
| door.n | โ | FN: a usually swinging or sliding barrier by which an entry is closed and opened |
| elevator.n | โ | COD: lift |
| escalator.n | โ | COD: a moving staircase consisting of a circulating belt of steps driven by a motor |
| gate.n | โ | FN: a usually swinging or sliding barrier, often composed of slats or bars rather than a solid surface, which provides entrance to a building or location. |
| hallway.n | โ | COD: a corridor or passage in a building |
| lift.n | โ | COD: a platform or compartment housed in a shaft for raising and lowering people or things |
| staircase.n | โ | COD: a set of stairs and its surrounding structure. |
| stairs.n | โ | COD: a set of such steps leading from one floor of a building to another |
| step.n | โ | COD: a flat surface, especially one in a series, on which to place one's foot when moving from one level to another. |
| window.n | โ | COD: an opening in a wall, fitted with glass in a frame to admit light or air and allow people to see out |
None.
None.
No visual units
This frame has no visual-unit images.